


RefreshShaders,RS,013A,Reload HLSL shaders from disk.RefreshINI,REFINI,0145,Refresh INI settings from file.QuitGame,qqq,016C,Exit game without going through menus.PrintNPCDialog,pdialog,0158,Prints NPC dialog.PrintHDRParam,PHP,0168,Prints current HDR settings.PlayerSpellBook,psb,0149,Add all spells to player.PlayVATSCameras,pvc,01B8,Play this set of VATS cameras for the next VATS playback.PlayExplosion,018E,Plays explosion seq in selected obj.PlaceLocationMarker,plm,01A3,PlaceLocationMarker x y z (optional name) (optional color ).PickRefByID,PRID,0119,Select a reference by id for the console.OutputTextureUseMap,OTUM,01AB,Writes out texture use map data to file.OutputMemStats,omsfw,018D,Output Mem Stats info to a file.OutputMemStats,oms,015E,Output Mem Stats info to a file.OutputMemContexts,omc,015D,Output Mem Context info to a file.OutputLocalMapPictures,OLMP,0181,Writes out the current local map.
GECK SCRIPT DEBUGGER ARCHIVE
OutputArchiveProfile,oap,016B,Output Archive profile info to a file.MoveToQuestTarget,movetoqt,0157,Move player to current quest target (optional param: target number).MovePipboyKnob,MPK,011E,move pipboy knob.ModifyFaceGen,mfg,01C4,Modify FaceGen Functionality.ModWaterShader,mws,0177,Modifies water shader settings.IgnoreRenderPass,irp,01B7,Ignore the given renderpass.

HighlightBodyPart,HBP,011F,highlight body part.HighlightAdditionalReference,HAR,0120,highlight a reference.GetINISetting,GetINI,0126,"setting:category".GetActorValueInfo,GetAVInfo,01B1,Get detailed an actor value info.FreezeRenderAccumulation,fra,015B,only re-render geometry visible during this frame.ForceRSXCrash,fRSX,01C5,Forces an RSX crash.ForceGroupStrategy,fgs,0199,Forces a combat group strategy.ForceFileCache,ffc,01BE,Enumerates Miles samples and streams.FlushNonPersistActors,Flush,017F,Deletes all the actors in High who are not persistant.EnableWeaponMod,01CB,Mods the current weapon with the slot.DumpTexturePalette,DTP,0140,Dump texture palette contents to file param is sort type f-filename, s-size, c-count).DumpNiUpdates,dnu,01BF,Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds).DumpModelMap,DMM,0141,Dump model map contents to file.DumpMenuPackingInfo,dpmi,018A,Dump menu packing information.DrawSkeleton,das,01BC,Enables skeleton drawing.DeleteReference,zap,01A1,Deletes the specified object ref.DebugMilesPS3,dm3,01B4,Enumerates Miles samples and streams.DebugCombatPlan,dcp,0196,Debugs the combat plan on an actor.DeactivateAllHighlights,DAH,0121,remove all VATS highlights.CopySaves,CopySaves,01BB,Copy save games from the host machine or a memory stick (ms).CompleteAllQuestStages,caqs,017E,Sets all quest stages.CloseAllMenus,cam,01B2,Closes all open menus.ClearScreenBlood,csb,01AD,Clear screen blood.ClearAdaptedLight,cal,0184,Clears the HDR adapted light texture.CalcLowPathToPoint,LP2P,0129,ignore locks, allow disabled doors, ignore min use.BetaComment,BC,0135,Add comment to 'sBetaCommentFile' file.BeginTrace,bt,017B,Creates a trace file (Xenon only).AddOcclusionPlane,AOP,01A9,Add Occlusion plane (x size, y size).Par exemple, en jeu, tapez ², puis tcl : cela désactivera ou activera les collisions en jeu. Il ne reste qu'à rentrer une des commandes pour qu'elle s'éxécute en jeu. En jeu, appuyez sur la touche ² : une petite barre en bas de l'écran matérialise la ligne de commande que vous pouvez entrer. ? signifie nouvelle fonction spécifique à New Vegasĭes commandes de Console sont à entrer en mode console. Un script peut contenir plusieurs blocs : par exemple un bloc MenuMode qui détermine les actions à effectuer quand le pipboy est ouvert (menu), et un bloc GameMode qui servira à déterminer les actions que le script peut effectuer en mode de jeu (temps réel en jeu). Les blocs servent à séparer le script suivant le type d'action à mener.
